3ds max basics for modeling video game assets. eResource : William Culbertson. Model a Complete Game Environment and Export to Unity or Other Game Engines Vol.1
Material type:
TextDescription: 435 pISBN: - 9781138345065 (pbk. : alk. paper)
- 9781138345126 (hardback : alk. paper)
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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ელ. წიგნები / eBooks
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ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall | 004.94 / CD-7250 (Browse shelf(Opens below)) | 7250.12 | Available | 2023-5981 | ||
ელ. წიგნები / eBooks
|
ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall | 004.94 / CD-7255.30 (Browse shelf(Opens below)) | 7255.30 | Available | 2023-5867 | ||
ელ. წიგნები / eBooks
|
ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall | 004.94 / CD-7255.31 (Browse shelf(Opens below)) | 7255.31 | Available | 2023-5868 |
Includes index.
Introduction to 3d modeling -- The game studio -- Modeling the curtain wall -- Modeling the fixed bridge -- Modeling the gate house -- Modeling the turrets -- Unwrapping the model -- Colored box text page one -- Lights, cameras, scene -- Export to the game engine.
"A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs"--
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