საქართველოს ტექნიკური უნივერსიტეტის ნიკო მუსხელიშვილის სახელობის საუნივერსიტეტო ბიბლიოთეკა

Niko Muskhelishvili University Library of Georgian Technical University

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3ds max basics for modeling video game assets. eResource : William Culbertson. Model a Complete Game Environment and Export to Unity or Other Game Engines Vol.1

By: Material type: TextTextDescription: 435 pISBN:
  • 9781138345065 (pbk. : alk. paper)
  • 9781138345126 (hardback : alk. paper)
Subject(s):
Contents:
Introduction to 3d modeling -- The game studio -- Modeling the curtain wall -- Modeling the fixed bridge -- Modeling the gate house -- Modeling the turrets -- Unwrapping the model -- Colored box text page one -- Lights, cameras, scene -- Export to the game engine.
Summary: "A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs"--
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
ელ. წიგნები / eBooks ელ. წიგნები / eBooks ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall 004.94 / CD-7250 (Browse shelf(Opens below)) 7250.12 Available 2023-5981
ელ. წიგნები / eBooks ელ. წიგნები / eBooks ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall 004.94 / CD-7255.30 (Browse shelf(Opens below)) 7255.30 Available 2023-5867
ელ. წიგნები / eBooks ელ. წიგნები / eBooks ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall 004.94 / CD-7255.31 (Browse shelf(Opens below)) 7255.31 Available 2023-5868

Includes index.

Introduction to 3d modeling -- The game studio -- Modeling the curtain wall -- Modeling the fixed bridge -- Modeling the gate house -- Modeling the turrets -- Unwrapping the model -- Colored box text page one -- Lights, cameras, scene -- Export to the game engine.

"A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs"--

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