საქართველოს ტექნიკური უნივერსიტეტის ნიკო მუსხელიშვილის სახელობის საუნივერსიტეტო ბიბლიოთეკა

Niko Muskhelishvili University Library of Georgian Technical University

Image from Google Jackets

3Ds max modeling basics for modeling video game assets. Volume 2. eResource : Model, Rig and Animate Characters for Export to Unity or Other Game Engines / Bill Culbertson.

By: Material type: TextTextLanguage: English Publication details: CRC Press, 2021.Edition: 1st editionDescription: 483 pISBN:
  • 9780367707804
  • 9780367707811
  • 9781003147961
Subject(s): Summary: "Building on the lessons learned in Volume 1, this book expands the beginning 3D modeler's knowledge base of creating video game assets to include character modeling, pelt mapping, rigging, animation and more. Opening with a discussion on 3D character design concepts, the reader then box models a basic game character using primitives. With the introduction of bones, the reader uses linking to create a simple rig to animate the character. Progressing to polygon modeling a second 3D character, the reader learns pelt mapping, learns to use the CAT rig and the Skin modifier for mesh deformation animation. The progression continues with the creation of a 3D biped character, complete with pelt mapping CAT rig and game play animations. To wrap up the process, the reader prepares the characters for export to a game engine, Unity. The reader then integrates the characters into the Castle Environment game scene (included), created in Volume 1in Unity Additional lessons include creating texture materials and alpha channel vegetation for use in games"--
Tags from this library: No tags from this library for this title. Log in to add tags.
Holdings
Item type Current library Call number Copy number Status Date due Barcode
ელ. წიგნები / eBooks ელ. წიგნები / eBooks ცენტრალური ბიბლიოთეკა / Central library კომპიუტერული დარ. / Computer hall 004.4 / CD-7250 (Browse shelf(Opens below)) 7250.12 Available 2023-5983

"Building on the lessons learned in Volume 1, this book expands the beginning 3D modeler's knowledge base of creating video game assets to include character modeling, pelt mapping, rigging, animation and more. Opening with a discussion on 3D character design concepts, the reader then box models a basic game character using primitives. With the introduction of bones, the reader uses linking to create a simple rig to animate the character. Progressing to polygon modeling a second 3D character, the reader learns pelt mapping, learns to use the CAT rig and the Skin modifier for mesh deformation animation. The progression continues with the creation of a 3D biped character, complete with pelt mapping CAT rig and game play animations. To wrap up the process, the reader prepares the characters for export to a game engine, Unity. The reader then integrates the characters into the Castle Environment game scene (included), created in Volume 1in Unity Additional lessons include creating texture materials and alpha channel vegetation for use in games"--

There are no comments on this title.

to post a comment.

Powered by Koha